Custom Distance Increment based on Previous Actor Spawn

I’m currently building a custom spline tool to make my life easier for building levels.

I’m using a PCG to spawn actors along the spline, but I want to be able vary the Distance Increment based on a property from the previous actor spawned.

Optionally, vary the Distance Increment and feed that property into the Spawn Actor node.

Is there a way to set the Distance Increment value on the Spline Sampler node?

While I didn’t find a way to change the Distance Increment, I did use a custom PCG Element to modify the path by randomly taking an average of two points on the path and skipping the next point, outputting 2 lists of points that I can spawn either actors or static meshes off of.

I suspect I could also create my own custom spline sampler to achieve this and add custom tags to each point to filter on.