Hallo,
I have a question about Custom depth Path. Is there a way to ignore other Actors?
For Example:
It would be perfect to ignore this sword or other characters.
I tried googling this, but unfortunately found nothing that helps me.
Thank in advance.
Greetings
Roknix
I dont know if there is another way but i have found a solution.
I’m checking if the Actor is in the Range of the Camera. If Yes I’m doing a Linetrace to the Camera. If it got blocked I’m using a Custom Stencil for the Mesh.
The Material Checks for this Stencil.
Seems to work good.