custom cursor in UMG (WIDGET)


Is there any way to change the look of the cursor just in a specific Widget. I’ve watched the custom cursor tutorial (Blueprints - How to Create a Custom Cursor - Unreal Engine 4 - YouTube), but that just draws the cursor behind the widget on the screen.

Also when the widget is fired up, the default windows cursor also appears on top of the custom cursor.

Is there any way to fix this?