Hey guys! So, right now I am trying to implement my own custom crouching functionality. I am making my game in third person, so keep that in mind. First off, I am using c++ actually, but I often prototype my functionality in blueprint before I translate my logic to c++, that is why I posted it here. Don’t worry about the Crouch function, it just toggles “PlayerIsCrouched” from true to false and vice versa. Here is the blueprint:
And here is the timeline:
My only issue is : since this is Third Person, my character performs the crouch animation fine (I have that functionality setup in my animation blueprint so don’t worry about that), HOWEVER, it seems that my character’s mesh is like sinking though the floor. Any solutions?