I’ve been using some of the UE4 assert macros in my code, which work really well.
The problem is that when you hit an assert and execution is halted, the default UE4 crash window appears. This window then wants the user to send the crash report to Epic. Obviously this makes no sense since the crash was caused by my assertion, so I want to be notified about the crash, not Epic.
So I’m just wondering what my options are? Can the default crash window be customized or do I need to stop using the UE4 assert macros?