Custom control of csv file after compiling (packing) the project

Hello all

How can I implement in ue4, so that there is a user interaction with the file *.csv. It is necessary that when compiling into a finished project for Windows, this file should not be packed with all project files, but be separate and the working version of the project could interact with it and take information from it for management.

I would be happy and grateful for any help.