I am making a lowpoly game and would like to have a custom collision on all physics meshes so that I can create an extremely lowpoly mesh to use for the collision. How can I do this? This is only for static meshes with physics but unreal’s simple collision is never accurate enough and is never symetrical which I need it to be.
All I want to do Is give a static mesh a per poly collision and I can choose how lowpoly and accurate it is?
Thank you