Custom complex collision on static mesh with physics?

I am making a lowpoly game and would like to have a custom collision on all physics meshes so that I can create an extremely lowpoly mesh to use for the collision. How can I do this? This is only for static meshes with physics but unreal’s simple collision is never accurate enough and is never symetrical which I need it to be.

All I want to do Is give a static mesh a per poly collision and I can choose how lowpoly and accurate it is?

Thank you

You’re going to want to create the collisions in Blender or any other 3D modeling software.

For a per poly collision you’ll simply duplicate the mesh in your 3D software and rename it with a UCX_ prefix.

e.g. MyBox, UCX_MyBox


More info here.