Custom color for blueprint?

Hi there,

I’m trying to figure how you can change the default blue color of blueprint objects in the content browser based on the class it’s extend. I have many blueprints and being able to change the color and maybe even the text “blueprint” on all of them would make life way easier. Has anyone have any idea on how to acheive this?



From what I gather, blueprints of classes inheriting from AActor draw thumbnails from primitive components, if they’re present in the actor.

One solution to your problem is to add an appropriate looking primitive component to the parent class and it should render in the content browser.

The code in the engine that searches for thumbnail renderable components(in BlueprintThumbnailRenderer.cpp) already loops through parent classes as well, so it should work.