Custom collision to a Skeleton Mesh?

I would like to know if there are a solution to setup a very precise physics on a Skeleton Mesh (a biped for now)

My first idea is to import meshes ( kind of LOD? UCX? ) then attached them to the physics asset, and animated them with a Blueprint or something like that ( please if you have tutorial about that, don’t hesitate)

If you have others solutions as sockets, or new solutions, don’t hesitate.

Patrick