Custom collision on Character

In addition to the link provided above, this question has been revisited here:

https://answers.unrealengine.com/questions/344902/did-epic-forget-a-basic-character-function-for-blu.html

Zak Middleton has explained that while there will likely not be an “out of box” solution for a custom shaped root capsule component, you can likely create a solution yourself starting here:

UCharacterMovementComponent::PhysicsRotation() with custom checks to see how far towards the rotation the capsule may turn

The following article explains in much greater depth why the idea of a custom shaped root capsule component, like other apparently good ideas, is not already integrated into the engine:

https://headcrash.industries/stories/why-your-idea-might-not-make-it-into-ue4/

In the meantime, anyone who feels they have a viable solution is welcome to submit their solution via GitHub or sell it as a plug-in through the Marketplace.

Thank you for the feedback regarding this issue. It has not been completely disregarded and may eventually be incorporated into the engine.