Custom Collision Object Type not working properly

So I created a custom object type for enemies in the project settings and basically set up the exact same settings as the pawn preset, but somehow my enemies get pushed back when attacking. sadly i can not post videos here so i uploaded it on drive: Enemy Collision not working - Google Drive

Also i would like to know why the enemies with the enemy object type do still get hit by a trace where i only set the pawn object type?
And yes i already tried to change this from pawn to enemy, but the behaviour is still the same, which is just strange