I have 3 custom object channels, and 2 custom trace channels:
When I open my project up I see that the last 2 I’ve created cannot be found:
LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel4' hasn't been found
LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel5' hasn't been found
In my DefaultEngine.ini I can see them:
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Bullet",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Environment",DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="GondolaPylonTrigger",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="GondolaInner",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="GondolaOuter",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
I can also see these errors if I try to cook it:
UATHelper: Packaging (Windows (64-bit)): LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel4' hasn't been found
UATHelper: Packaging (Windows (64-bit)): LogCollisionProfile: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel5' hasn't been found
PackagingResults: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel4' hasn't been found
PackagingResults: Warning: Profile (NoCollision) - Custom Channel Name = 'GameTraceChannel5' hasn't been found
I don’t understand why only these 2 are not seen. I’ve deleted/recreated them, cleaned the intermediate & saved folder, to no avail. What can I do?