Custom Collision Mesh for Gear Shapes

A fun demo- Everynone, thanks!

Procedural cogs isn’t something I’d thought of, though it looks like that could work. Your other idea, I’m not sure what you mean by scaling up the mesh and then decimating it. Do you mean making a higher poly version and then decimating and using that as the collision (with some cleanup?)

Anyway, a bit to chew on here. Great :slight_smile:

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