Custom Collision Boxes

The shameless self promotion haha, but it did help me. I sort of figured it was the same way in Blender as it is with Maya/3DS etc. Thanks for being so active with the community, I have used your tutorials for other things in my games as well.

I’m going to be modelling and import my own gun meshes to the ShooterGame example using your method. Quick question, that video showing how to import your own custom gun meshes into UE4 is sort of old I think like 9 months or so, has it gotten easier to do it, or is it still basically the same way? Or is there a better way?