Custom Clothing "Exploding?"

Hi all. I am currently a Game Art and Design student approaching Week 8 of my course.

However, I have an issue. When importing a custom piece of clothing into Unreal Engine after fitting it on a MetaHuman in Maya, the clothing “explodes” and I don’t know why.

Here’s what I’ve done for a shirt:

Imported the clothing as an FBX file into Unreal Engine from Maya and setting the Skeleton as a metahuman_base_skel mesh along with the textures from Substance 3D Painter.

Assigned the textures to the shirt’s materials.

Created a cloth asset for the shirt, add a SkeletalMeshImport node, connect a ClothAssetTerminal node and set the shirt as the Skeletal Mesh.

Created an outfit asset for the shirt, turned on Sized Outfit Source, added an array element, set the Source Asset as my cloth asset and then set the Source Body Parts as my MetaHuman’s body mesh.

Created a wardrobe item, added the outfit asset as the Principle Asset, set the Pipeline as a MetaHuman Outfit Pipeline and then set the Editor Pipeline as a MetaHuman Outfit Editor Pipeline.

Opened the MetaHuman Creator, dragged and dropped the wardrobe item, and then that’s when the glitch happened.

What do I even do? I hate to sound desperate, but it is nearing the end of the term.