Custom Clothing "Exploding?"

Hi all. I am currently a Game Art and Design student approaching Week 8 of my course.

However, I have an issue. When importing a custom piece of clothing into Unreal Engine after fitting it on a MetaHuman in Maya, the clothing “explodes” and I don’t know why.

Here’s what I’ve done for a shirt:

Imported the clothing as an FBX file into Unreal Engine from Maya and setting the Skeleton as a metahuman_base_skel mesh along with the textures from Substance 3D Painter.

Assigned the textures to the shirt’s materials.

Created a cloth asset for the shirt, add a SkeletalMeshImport node, connect a ClothAssetTerminal node and set the shirt as the Skeletal Mesh.

Created an outfit asset for the shirt, turned on Sized Outfit Source, added an array element, set the Source Asset as my cloth asset and then set the Source Body Parts as my MetaHuman’s body mesh.

Created a wardrobe item, added the outfit asset as the Principle Asset, set the Pipeline as a MetaHuman Outfit Pipeline and then set the Editor Pipeline as a MetaHuman Outfit Editor Pipeline.

Opened the MetaHuman Creator, dragged and dropped the wardrobe item, and then that’s when the glitch happened.

What do I even do? I hate to sound desperate, but it is nearing the end of the term.

A few things here I’ve noticed. In your Cloth Asset, you need to uncheck ‘Import Sim Mesh’ in the Node Details Panel with the Skeletal Mesh Import selected. Based on my understand of everything listed here, you’re going for skeletal mesh clothing on a metahuman. You’re not trying to run cloth physics, so you don’t need the ‘sim mesh’ portion of the workflow.

Next, in your Outfit Asset, it looks like the source body is missing the torso portion. What you’re doing here is trying to transfer skin weight data from a body with no chest to a skeletal mesh/cloth asset in it’s place. There is no skin weight data here to transfer. You’re going to want a full body. If you don’t have the character that your chest piece was modeled on (Skinned and all), you can go to your metahuman, remove the clothing being worn, and go to ‘MetaHuman Character > Export Body Skeletal Mesh’. You can then use this as your Source Body.