I am trying to key in some live action in the Elemental Unreal demo. I have the camera track already inside of unreal. And I already have the talent keyed out.
The issue I am running into is when I want to create a green screen inside of the unreal 4 elemental demo I am getting a ton of spillage onto the environment surrounding the green screen. My real question is, is there a way to create a material that does not interact with any other materials surrounding it?