Custom Characters in Lyra using Reference Pose for Hand Animations

Hi, hope all is well.
I’m currently attempting to add custom character models into Lyra and have managed to do so thanks to some tutorials online with the caveat being the hands appear to be bugged and stuck in their reference pose…


Any help would be appreciated.

Hi, there
Welcome to this community.
What is the skeleton rig of your custom characters? UE4 (B_TinplateUE4)? UE5 (Manny/Quinn)? Mixamo? To get the best retargeting results, please check your retargeting pose, and try to use TPose for both source and target mesh. There is a thread about this topic below: