Greetings.
I’m still working on figuring out the general art direction for a project and “quickly” rigged a character to Manny’s Skeleton which is working about as fine as one can expect without having spent hours on weight painting and so on.
I’m however having an issue where MF_Idle distorts the face a lot while other Quinn specific animations, e.g. MF_Walk_Fwd and MF_Run_Fwd work rather fine.
I initially thought this might’ve been related to the auto weight painting or some bones but since Manny’s MM_Idle looks fine other than being overly masculine, I wanted to ask for advice on here.