Custom Character: What is expected from buyers?

@ As far as your original question goes I believe I did give you a valid answer. I asked for a picture of the character, which you still have not posted. That would be the first thing anyone would look at. That is also the most difficult thing to fix so posting that and getting a reaction would be far more useful than telling everyone what your character pack includes. Anybody can follow the youtube tutorials and create a character. Even Epic has stated that they will reject submissions that are just finished tutorials. How your character looks is the most important part of it all. A perfectly set up ‘Minecraft’ looking character is pointless and wastes EVERYBODY’S time. There would be solid character sets waiting to be reviewed while Epic wasted time just looking at it. As for the marketplace I was just pointing out that, as far as characters go, you can sell anything you want so long as it adds functionality. There USED to be a sort of rule that they had to work with the UE4 Mannequin but that is gone since not everyone has the ability to make a character like that and the fact that some characters just won’t fit that skeleton (like say a giant or a spider). As far as anything else goes it’s a good idea to include as many animations as possible. Otherwise what limitations are there? Any character should, in theory, work with any version of UE4 just like any static mesh would work with any version of UE4. Nobody ever said that a character had to fit into ‘every project’, in fact one of the first products was a pirate character. So your statement sounds insane. Adding any type of version specific functionality is crazy as new versions are released on a fairly regular basis. All you need is your locomotion. I would even go so far as to say that you don’t even need to set the characters up seeing as how the UE4 character doesn’t come with a huge comprehensive set up.