I’m trying to make the switch from Unity to Unreal but I’m having a hard time finding good tutorials that explain things from scratch. Most of the tutorials out there start with something like the first person template and alter it.
For a first test project I thought it would be easy enough to make a VR fetch experience with a cartoon T-Rex.
I have the VR stuff working and can pick up and throw objects thanks to the VR starter blueprints, but now I can’t find a lot of information about building a character from scratch.
I have my T-rex modeled, rigged and I’ve started by animating a idle looking in multiple directions. I want the T-Rex to stand still and follow the player when they move around.
I have set up a blendspace with the idle animations looking in 90 degree increments from right to left as well as up and down. e.g. look right, look forward and look left, as well as look right and up, look up, look left and up, look down etc. etc. (see attached image).
The problem I’m having now is where to go from here. To make a character simply watch you I assume I need a animation blueprint to drive the blendspace, but I can’t seem to find much information on how to set this up from scratch? Do I need to create a character blueprint etc?
Can anyone point me in the right direction? What are the basic steps and components I need to get my Trex character using the blendspace to follow me, remembering I eventually want him to run after a stick?