Hi, this is my first question so hopefully everything’s in the right place,
I’ve created a custom character model which uses the UE4 default 3rd person animations and animation blueprint. However when I replace the playable character and animation blueprint with my own mesh, and duplicated animation blueprint respectively I end up with a scaled down model that floats above the ground in the level. (This is shown in the image as well as the original size of the mesh.)I have no idea what might have gone wrong here since the animation seem to work fine in the previews.