(Copy pasted this thread from answerhub, hoping someone might help out here)
I have 3d characters with skeletal structures that I want to animate in the UE4 itself.
So, I create a new animation and I can manipulate all the bones, and even add keyframes, but the whole thing is limited to 1 frame (1/24 sec); ok, having keys with only 1 frame sounds like an oxymoron but I’m not sure how else to put it ;p. I can’t find an option to increase this… What am I doing wrong?
Also, are there any tutorials on animating custom characters in UE that **don’t **involve other software (e.g. maya)? From scratch, because I can’t use the default animations provided, with my custom character models.
Any info appreciated,