Hello!
I’m trying to develop a custom physics engine trying to provide a realistic driving experience as I’m trying to do a sort of racing simulator as close as possible to reality, so I’m starting the development of a custom physics engine exclusively oriented to car physics.
I would like to know, which parts of the UE4 engine would I need to modify in order to include my physics engine into Unreal? I’ve been investigating through the source code but everything seems to be confusing :(… Its my first time with this engine and I’m doing my own physics engine in order to gain experience and try to get something solid and enough realistic to use in hobby projects, so integrating it with Unreal would be great.
Hope you can help me out a bit with this!