I have been trying to implement a kind of custom camera lag because the default doesn’t do exactly what I want.
For example in a vehicle, when going down a hill i want the camera to stay steady until a certain roll/pitch limit, then interp to parent rotation once the limit is hit.
I have it set up, but the way I do it causes gimbal lock when flipping, even when using quaternions I can’t get around it, is there more simple way to achieve what I am wanting? (An example would be the way cyberpunks vehicle camera works).