Hi everyone!
I have a little problem. I have an custom C++ async node like this:
UCLASS()
class GOOGLEADS_API UGoogleAdsRewarded : public UBlueprintAsyncActionBase
{
GENERATED_BODY()
public:
/**
* The user claimed the ad reward.
*/
UPROPERTY(BlueprintAssignable)
FGoogleAdsRewardedDelegateDynDelegate OnRewarded;
/**
* The user closed the ad.
*/
UPROPERTY(BlueprintAssignable)
FGoogleAdsAdClosedDelegateDynDelegate OnClosed;
/**
* Plays an interstitial ad.
* @param Name the name of the Ad. Can be configured in the project settings
*/
UFUNCTION(BlueprintCallable, meta = (DisplayName = "Play Rewarded Ad", Keywords = "Play Interstitial Ad GoogleAds Ads Google"), Category = "GoogleAds|Ads")
static UGoogleAdsRewarded* PlayRewarded(FString Name);
virtual void Activate() override;
};
But when I search it in the context menu, it suggests me this node twice:
I hope someone of you has an idea how to avoid this!
Best regards