Hello, I am trying to work on a new set of playset items, so far I’ve got:
- Snaps to grid (blueprint extends FortniteGame.BuildingWall/BuildingFloor)
- Bounce animation/damage cracking (have the materialinstance parent the fortnite base material)
- Rewards resources
The issue I am having now is these new items don’t seem to be able to support other buildings, and are not supported themselves. i.e. when the structures are destroyed below them, they just float, and placing other walls/floors on top with the phone just causes the character to shake their head and make an error sound. What causes this and how can I fix this?