Custom Buffer output into post process

This seems to be the only thing that can save me atm. I managed to get it working with opaque/masked materials but when the material is translucent nothing is written to the custom buffer output → SubsurfaceColor/PPInput05 is all black. I cannot figure out why this would be the case because all of the code seems to be built around shading model e.g. lit/unlit etc. not translucent or opaque property. Any ideas?