Greetings!
I figured I could save myself some time by attaching the MetaHuman’s head to my own body but I can’t seem to figure out how to fix the shading difference which from my testing seems to be related to different directions vertex normals
The Material shaded version looks reasonably serviceable but the MatCap version illustrates the issue. It’s even worse on the back.
The only possibe solution I could think of after trying most things from weighted normals to the extensive selection of options in the Alt+N menu is to simply extend a face from the head and use that new face to retopologize the whole body once more, hopefully resulting in the same direction for the normals.
Before diving into that work, I’d be grateful for any advice.