Custom Blueprint Compiler not being used on Standalone Game (Editor)

Hey guys, not sure if you can help me here.

On our plugin, we use a custom blueprint compiler… if for any reason the blueprint compiler doesn’t get called… an specific crash will happen (due to some objects being null, which are constructed on the CDO).

When running a game with the plugin on PIE or a packaged game, we have no issues and it runs smoothly… but for some reason running on Standalone crashes with the same errors AS IF the custom compiler hasn’t been used.

Do any of you knows if there’s something i’m missing or if playing in standalone ignores compilation for some reason?

first and only bump!