I’m trying something different with animations to cut down on authoring time, however I have hit a snag.
Essentially, rather than create lots of full animations, I’m creating static poses, and I then want to use custom curves to blend between them.
An example would be a gun idle pose and a gun recoil pose and then use a curve to blend from the idle to the recoil and then back to the idle when the player fires the gun. The curve handles the acceleration and deaccerlation of movement.
However I can’t find a way of blending using a timeline in Montages, Composits or Anim Graphs of Blueprints, although ideally I would be using Montages or Montages so that I can trigger these anims from the Character Blueprints. I can’t add timelines to the Event Graph of an Animation Blueprint or use curves to control blends in Montage or Composits. Does anyone know how to do this?
Also, I’m currently using single frame anims for these poses. Is there a better way to handle poses or anything I should be aware of when using these?