I have started this little section to document creating new armor sets, So far - I’ve been very successful in creating new helmets/hats.
This really isn’t the meat and potatoes of the post - since those are simple static meshes referenced by a blue print.
But the Chest, Legs, Hands and Feet. Those are attached to Skeletal Meshes.
This is where I want to discuss ideas on how to manipulate these to be useable.
I tried to simply copy a skeletal mesh (Leather Chest Piece - maleLeather_shirt to be exact) for this test. Exported the file out to an FBX. Calling it - Male_Test_Shirt.fbx
I crafted an all new chest piece mesh, using Maya 2016.
Imported the Male_Test_Shirt. Looks great in the editor.
What would be the steps after this to replacing the mesh?
I tried simply removing the old one and putting the new one in it’s place.
But that destroys the skeleton when reimported - and subsequently, the Human_Male_TPV attached to it if rebuilt. (Don’t do this, it is a pain to replace.)
Now, if there’s an easier way to replace meshes - I would love to hear it, or better read about a step by step to doing so. After all, that’s what this post is for - sharing how to do that.