How can I implement the blueprint: Suggest Projectile Velocity Custom Arc in this blueprints set up?, to work accordingly with Predict Projectile Path By Trace.
Haha, sounds good. Let me know if it’s what you want or if there is still something missing and I’ll help you figure it out.
What exactly are you trying to calculate with this set-up? I feel like you have too many variables and not enough known values. The “Suggest Velocity” assumes you know where you want the projectile to start and end. The “Predict Path” will tell you the “path” a projectile under the influence of gravity will travel given a starting velocity and location. Do you have an end point identified? Do you have a start velocity you want? What exactly are we working with because these 2 nodes assume different things about the problem you’re trying to solve.
A customizable arc, like for example, to be able to shoot below or upwards
Nice channel, btw,
I subscribed,
Haha thanks for the sub, I am just trying to understand your issue. So it may not be obvious because I gave you the last video of a 3 part mini tutorial for creating that effect. But the player controls the “pitch” of a projectile the longer you hold down the input key to fire the higher the arc created will be. I may not have demonstrated it well at the end but basically it was a tutorial for creating a grenade toss where the player by holding down a key and changing the “arc” would be able to throw the grenade a short distance or a longer distance. It is basically the image you posted. So I am wondering what I am missing from your question. It is a dynamic “arc”. Although I didn’t make it to shoot below horizontal from the launch point but with a minor tweak you could get that too.
Ok, so in this case, I will watch the whole tutorial series,
Thank you for the solution,
Good Luck with your channel as well,
The blueprints setup is good, but I just want to add a customizable arc to the existing setup.