Hey Guys,
this is my first post here on the forum so please correct me if I’m doing something wrong or if this is the wrong place to post?
I have following problem:
I’ve created a plugin and made a custom animation node which is basically just a copy of the modify bone node. Everything works fine as long as i play in the editor. When i try to pack my project i get following error:
Which is obviously due to my module being a runtime module and UnrealEd being editor-only. I tried switching my module type to UncookedOnly and then i was able to package the project but the animation node was not working at all(just nothing happened).
So how do i get it to work with a runtime module?