Hey guys, got a bit of a tech question here.
So im working on this character controller, https://www.youtube.com/watch?v=YalS_A8eYJw
and its come a long way, improved it some more after that video.
Now I want to start to work on AI characters and was wondering if that animBP is too complicated for an AI.
Is it normal to implement two different animBPs? One for the player character with all the anim details possible, and one for the AI with a more reduced level of features?
Or is it possible for me to use that animBP also in an AI and have it profit from all the things like turn-based leans, proper transition states speed based jump anims, death ragdolls and getup anims, target aim offsets etc. etc.?