Custom animations

So im dabbling with unreal, and I want to add in custom animations, would it be possible to edit the third person template character and give him new animations? Like crouch, a better jumploop and jump land pose etc… Just so i can try my hand at animating a pre-made character, in preparation for adding my own. Can’t seem to find this topic anywhere.

Any hlep would be appreciated thanks.

Just export the character as a fbx file - open it in a 3d program - do what you want to do - import it again :smiley:

Is it that easy? haha! For example, I can export the character as an fbx, open it in maya 2014 / blender, edit the animations and just save the fbx? In theory that sounds simple but I know upon trying this I will be greeted by a bajillion little speedbumps that will test my patience :smiley: Thanks a lot for the information, eventually I will post something ive made rather than pick everyones brains for random info ha!

Quick update, I exported the HeroTPP and opened it in maya (totally not keen on this program! I guess its just the unfamiliar layout) and I see the model, i see some line from his han d to foot IK hand root, ok that makes a little sense… but where do i find the animations of idle walk run etc? i just have a t pose model with no keyframes. Again sorry if these are the most noobish questions ever, I’m an illustrator more than an animator/developer. Thanks again

I dont know how it works in maya, but you will also have to export the animations. After that import them separately. :slight_smile:

Well after much faffing about, I exported the idle anim from the anim blueprints inside UE4, imported the fbx into maya, and now we have an animated skeleton and no mesh :smiley: and thanks to recent input from another member, I understand that i just throw this set of bones onto my char and it will work, so I think we may have sussed it! Thanks a lot for your help :slight_smile: