Hello again everyone.
I’ve been messing around in UE and have been playing around with the Third Person Example. I’ve imported a custom mesh (With a skeleton) and figured out how to switch out the demo character and switch him with my skelmesh. However, the mesh is un-animated in-game. I have the animations that I need for my skelmesh, but I can’t find where I’d set the animations. I’ve found a pop-up in BP that says “Use Animation Blueprint” or “Use Animation Asset” - But I can’t find this elusive Animation Blueprint anywhere.
- Ryan S