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Custom animation node not working in standalone mode

The method on the above site does work.
But I don’t want to include my Editor module into Runtime.
Are there a better way that I can make my custom animation node work in standalone mode?
I have tried to move the UAnimGraphNode_Custom to a runtime module, but it doesn’t even work in Editor.
Editor * UAnimGraphNode_Custom(enter red breakpoint) * FAnimNode_Custom(enter red breakpoint)
Package * UAnimGraphNode_Custom(pink breakpoint) * FAnimNode_Custom(enter red breakpoint) Standalone(Module Type Editor) * UAnimGraphNode_Custom(pink breakpoint) * FAnimNode_Custom(not enter red breakpoint)
Standalone(Module Type Runtime) * UAnimGraphNode_Custom(not enter red breakpoint) * FAnimNode_Custom(enter red breakpoint) Best,