I’m having a very hard time doing simple things in the Animation system using Blueprint. My current problem is that I have created an animation boolean variable called “CanTransition” and I’m using it in a transition rule to leave an animation state. I need now to reset that variable and I’m trying to do that using a custom blueprint event in the animation state that is being left. The animation state has “Entered State Event”, “Left State Event” and “Fully Blended State Event”. What is the proper way to get those to fire? I have custom animation nodes in my Animation Event Graph that I had hoped would receive those animation events but they do no fire.
Using an example:
I have a state called “Foo”.
My Event Graph logic sets an animation boolean called “CanTransitionFromFoo” to true.
I set the “Left State Event” field of the Foo state to “LeftFooStateEvent”.
In my Event Graph, I have a Custom Event called “LeftFooStateEvent”.
Problem: The “LeftFooStateEvent” is never fired. Any thoughts?
Thanks in advance