Custom Animation Curve to drive Character Component Velocity

 Hey everyone! 

I’m trying to drive the character movement component using imported custom animation curves that store velocity per frame. I managed to access this data in Blueprint and set the velocity, but the movement looks off—it’s too slow. If I multiply the curve value per tick by 35, I get something close to the expected result, but that’s not the approach I want. Any idea why it’s not working correctly?

For those wondering, I calculate velocity per frame as: current frame value - previous frame value. Thanks!