Could Anyone Tell me how to Implement a Custom AI Sense In Blueprint. I saw some post explained how to do this in C++. And I also tried to do it In blueprint, but there are few steps missing. How do i chose a custom structure for the listner data type, i create a new structure in UE editor, but it did not show as a option .
How do I send stimuli to Ai Perception, in BP_AISense. I Saw there is a C++ function called RegisterStimulus.