Ixiguis
(Ixiguis)
1
I noticed you can create a blueprint derived from AISense_Blueprint, probably to create a new sense. But I couldn’t figure out how to use it.
Could anyone show a simple example? Say, to return all StaticMeshActors within the controller’s line of sight.
If you have those static mesh actors register as sight targets/source for the sight sense, wouldn’t that provide the information you need?
PerceptionSystem->RegisterSource
Ixiguis
(Ixiguis)
4
Oh I didn’t know that, and that’s pretty awesome! Thanks for the info!
But I’d still like to know how to create a custom sense in blueprint.
rit
(rit)
5
I’m facing the same problem here.
Is is possible to create custom sense in blueprint?