I am looking for a C++ programmer who would help me with a custom pathfinding in my hobby 2D platformer. The goal is to have AI able to jump between platforms and do walljumps/wallruns.
- Performance is very important for this project, so I assume expanding current pathfinding system would be the way to go
- As far as I understand it, overriding “UPathFollowingComponent” and custom NavProxy is the correct way to do it
Payment preferably via Paypal
If you are interested or want to know more, please DM me or join https://discord.gg/Grr7rFm