This has been tested with 4.9.2 and 4.10.4, in an server environment.
I have a constant fps in editor scene when testing. However, as soon i start killing AI, which includes destroy actor upon death, fps progressively goes down, despite destroyed component/actor
Could fix it with moving a Un possess node further to the end of the death handle function we use.
Otherwise when un possessed to early something is going wrong …
Guess it’s probably this causing it… Who knows why they would do it though…