Hello,
So my question is pretty simple. I’m wondering what are the basic steps necessary in order to have custom “actions” for various actors. So for example, we could have a Tree actor with a couple of options, say “Break off Branches” and “Cut Down”. Then for a Rock actor you could have only one option, “Mine”.
I’m relatively new to Unreal and have more experience working with Unity in the past. I’m able to read the documentation for myself but I suppose my issue is knowing what I need to know.
Presumably the first step would be creating a blueprint that would take in a list of “actions” from a given actor, before printing them out to what ever menu I have. Then I’d go about creating the various actors, adding the actions. But how would I add them? How would I pass a list of these actions (which varies in length and should be able to accept any number of actions) then to a blueprint?
TL;DR - Need to know the steps involved in creating an “action menu” which can take in any number of arbitrary actions, each with their corresponding effect in the game. Such as one item with “Pickup”, “Use”, “Examine” for available actions, and then another item with only “Turn On” as it’s available action.