I’m fairly new to game development, so forgive me if there’s an obvious answer for this question, but here goes.
I’m trying to make a level that curves upward on a fairly large scale. I’m building a spaceship of sorts and the level is made so that it revolves around the center of the craft, generating gravity (think the Hermes from the movie The Martian). Basically, this necessitates the level where the player can move around is curved upward. Is there a way to do this in Unreal or should I use Blender and create a mesh? If the latter, what is the best (or any) way to import this as a mesh, but have it serve as the per se ground the player walks on, or in…
Any help you could offer would be appreciated. I’ve tried searching through the forums but haven’t really come across this particular issue.