Curved HUD material with opacity problem

Hello, I’m following the tutorial for making a curved HUD, and for some reason, my Widget gets the wrong opacity. Black or similar elements do not appear on the screen.

Link: UMG parabolic distortion effect - UI - Unreal Engine Forums




Material Settings:


The examples presented in the tutorial work correctly regardless of the chosen color. Is there anything I am doing wrong?

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Hello! Just use Alpha for Opacity and not RGBA

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Wow! Thank you so much!!