ok, I think I’m making some progress here. my textures seem to apply properly now, but they are WAY to big.
Here was my first try before UV mapping.
Here is my new one, the textures now fit but they are SO big
When I apply the textures to the bridge built with BSP’s I get something much more natural
Just to make sure I’m doing this write, here as how I did the UV mapping
Select the object in 3d max
covert to editable mesh
mod - UVW map
then save and export
I feel like I’m close, but still missing something.
Thanks,