Curved Shader is a set of Vertex Shader functions nodes that allow to change the curvature on a mesh using the World Position Offset.
It allows to simulate curved world in rendering, but the actual position of the object is the same, so It allows you to recreate planet like bending, classical runner Bending, Cylindrical roll off, etc, without affecting the physics, collisions or Location references.
While it’s waiting for the next Unreal Market approval you can download it from
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Landscape Scene Models has been released by HUB3RT28 under the following license: Creative Commons Attribution 3.0