Hey guys, I have run into an issue where I am exporting animation from maya which is just a bunch off animated attributes on a joint. Those attributes drive some facial stuff on my character.
The problem I am running into is that if there is no curve for that attribute, there is value being added to that node. So if you look at the image you can see its getting a curve value from the animation and then setting the variable. If I go to the animation and add a curve for the value that is running away then the problem stops.
I think I just need to add a check to setting the value, if animation has curve data on that attribute, then set the curve (unless there is a easier solution like just a setting)
I found this node but cant seem to add it to my ABP, has it been removed, replaced with something else?