Hi people, I have a data driven level that allows me to create multiple diverse fake levels.
I have been very fortunate with DataTables and Structs but when I just don’t know how to create CurveTables.
As far as I understand, the only way to create one is to set up the curve in a third party software and then export it as data and import it into UE as CurveTables.
My question is, is there any way I could store UE’s curve assets in a structured manner that can be accessed through BPs?